Walking Through A Dream

Session 12

The party had defeated Aetherion, for now at least. In talking with Warren tells you that they were investigating the reason behind Aetherion’s plot when they uncovered a different plot to attack the city of Elmhurst. In an attempt to defend the city, King Joral pulled all of his men back to defend the capital leaving the other issues exposed to further infestation. The King gave you a place to stay for the night; however that night you ran into a cat who had transported you to a town where buildings were floating in the air. The party then met John Doe, who was just as surprised to see you as you to him. After numerous questions and attempts to barter. John reveals a legend involving the Dream Lord Aetherion and the few heroes who would defeat him and separate the dream realm from the material plane forever. These individuals were so called The Protector, The Bringer of Light, The Bringer of Darkness, The Harmonizer, The Outlander, The Pathfinder, and The Purifier.
The party then awoke, recovery efforts began and several funerals had taken place over the course of the next few weeks. The king then proceeds to ask your assistance in taking down some pirates that have been stealing equipment sent from Juuntal, a city across the sea that is known for its magical enchantments. The party then decided to try and find a ship that would safely take them to Black Adder’s Bay, a city full of pirates. In talking with the local townsfolk they come across a man named murcheck who directed to Dashing Jack who has agreed to give them passage.

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Session 11

The party woke up along the side of a road amidst the rain and cold. Once again they are joined together with Dathra. They explained what had occurred two both parties and continued onward towards an intersection and noticed a house burning with a man running. They then turned their focus to the woman staring at them from the first story window at the intersection. Upon further inspection and entering the house the party noticed that there was some dried blood and that appeared to the be dragged under a door behind the kitchen. The party steeled themselves and continued onward. They met a half transformed woman who explained to the her predicament, " They said there was some infection, that we should stay indoors. People began disappearing so we hid here. They said if those infected had recurring dreams and that those people should be quarantined, I….I just wanted my family to be safe.” “I…I did this, I don’t want to become one of them! Please!”. With some reluctance the party provided relief for the woman. She thanked them with her parting words.
Continuing on the group decided that it would be best to report back to Zannry, continuing up the hill they found that Alphonse’s house (Zannry’s brother) was empty. save for some paper, where upon investigation revealed that it was mathematics related to special formations. The party ventured forth to the keep where they came upon numerous bodies and a large obelisk. Transformed humanoids, town guards, Ruby Dragoon as well as the bodies of Zannry, who had been impaled upon the obelisk by a spear, and Alphonse who had been standing upon death. The party laid the bodies down and heard voices from within.
They came upon the one and only Aetherion interrogating members of royalty for the key. As you enter he demands the key from you. A large scale battle ensues where the party is forced to fend off shadow ghouls and Aetherion and soon face him as a dragon. In the process half of the keep is destroyed. The barrier around the royalty dissipates as Warren proclaims “Thank the Gods, where have you been.”

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Session 10

A long Obelisk stood tall and an unknown voice egged the played onward. Each member was then forced to relive moments of their past all the while being crushed by the words of the mysterious voice. Upon reaching the top of the obelisk, each individual was offered a deal to join the Incubus Assemblage. Not one of the members were easily swayed and decended upon the bird-like creature ultimately thwarting it. As its last breath drew it uttered the words “You’d be fools to think that I’m the only one, you’d be fools to think that you’ve won.” After which the entire ‘world’ broke apart piece by piece as you all fell into darkness.

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Session 9

The party was transported to a new world where the scenery is grey. They stood upon grey sand and the source-less sky was lit with grey tones. The lone structure in this new world was a black obelisk. Deciding to investigate the party moved inside the obelisk where each member had relived the past, all the while being taunted by an unknown voice. Vladimere relived his parents being killed and his sister Nya being captured. Alia was brought back to the worked tree, Agerais (Ah-Jur-Ay), being destroyed by cultists of Vecna. It was at this point that the party was attacked by these creatures. Thoradin was forced to recall him being thrown out of Kings Guard due to weakness. Bavak (???). Finally Vortamos was forced to encounter his sister Avriene and the demons who accompanied her. We rejoin the party just after their rest in the hallway about to enter another portal, this one being red.

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Sessions 7-8

And then one thing led to another…

Your GM forgot to retain his Recap documents. Go me.

In my defense, My Computer ‘blew up’ and I was preparing to move…

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Session 6

The party continued to assault the assassin den. After spending a total of two days, the party encountered the following: Acidic Floor Traps and wall Traps, a statue of the Shrouded One (A non-traditional god thieves, rogues and assassins. Those who share the night), upon which a plaque was placed stating: All become one within the shadows. A room filled with open cages and a trapped door handle, a room with an orb like machination and bandersnatches along with a few assassin encounters; the party also encountered a chest that was triple trapped and double locked. After the assassin den the party stepped up from the sewers to be pursued by a large contingency of assassins, deciding to travel to Derpy’s, the party managed to barely escape the ensuing band. They soon found out that Derpy’s was closed and that breaking and entering wasn’t the best of ideas they managed to seek out a town guard station. With some guidance the guards assisted the best they could as the party started toward the guard barracks and ending up at Zannry’s brother’s house; upon which they encountered Zannry, Zannry’s brother Alphonse, Alton, Majid, and Warren. They interrogated a captured assassin who revealed some enlightening information and promptly bed for the night.

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Session 5

The party continued on their escape from Hyran towards the City of Elmhurst. They settled in and discussed with Zannry and Ex-Captain Warren, who suggested that they should seek audience with the king immediately. After a short tour of the city, the troop entered the keep and discussing how they should proceed. The party attempt to seek that aid of the king who promptly shared a short but daunting list of threats to the current human country of Crestfall. The dwarf than began to belittle the king’s efforts for thwarting his foes, after which the party was escorted out of the keep. A beggar-boy ran into Vladimere outside the keep, after checking his pockets he noticed a small piece of paper in his hand that read “Nine Beggars Meadhall at full moon’s light”. The party then decided to sell and buy some wares, where they met some colorful characters of Elmhurst. Alia, however decided to scope out nine-beggars and attempted to glean some information from Stry, who just happened to run the bar. The party soon joined her and waited for midnight, upon which entered the man known as Majid who discussed a plan to enlighten the parties main adversary, Aetherion. The bar was soon ambushed by a small band of assassins, who were gravely cut down by the party and Larvarious. Alton, Majid’s contact for information arrived and began to tell the party about a key that is required to open the portal which is to merge the two realms. We leave off with our heroes assaulting the assassin den, which is supposed to house said key.

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Session 4

The party continued forth on their way through the rank old house, searching the library the kitchen, servant’s quarters and the dining room. In the library the party searched the bookcases and found a book with a riddle inside. In the dining room the troop encountered a vicious table, though it put up a good fight the party had the upper hand and annihilated the nasty wooden amalgamation. Upstairs they encountered an orc, two gluttons and Captain Warren who happened to be possessed. After dispatching the trio, Captain Warren had been relieved of his possession. Annoyed by your persistence Vors stepped out of the orc’s mouth and engaged you all, unsuccessfully. You all took a rest and headed back to town where you met with Sgt. Baylan where you all were charged with murder by the Duke de Corlan and managed to slip by the mercenaries that were sent for you and escape in the airship that Zannry had stored in the attic of his house.

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Session 3

The party saddled up for their trip to Wayholt Manor. As they approached the house, they noticed that the scenery changed in a more morose fashion. Once at the complex they met and fought a human and a dragon that appeared to have been controlled by the man that has plagued their adventure the most thus far, Vors the Dream Designer. When the encounter came to an end, a miraculous ritual was performed by Ro to bring the Dragon and Human out of Vors’ control. The two decided to join the party to find out what happened to Capt. Warren and hopefully put an end to the madness. Entering the house; The party noticed an emblem on a sconce on one of the walls, pushing this emblem the stairs shuffled back with a loud noise. This revealed a 10 ft. hatch in the floor with some glorious treasure inside. Ignoring shuffling noises the party gathered up the materials as soon as monstrous creatures burst forth from every door connecting the room to the rest of the house. The party remains here after dispatching the enemies.

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Session 2

After defeating the skeleton horde illusions, the party walked into a ballroom area and after successfully finding the necromantic “bomb” the king and princess transformed themselves into the man you’ve seen EVERYWHERE, the man named Vors by the other “Man in White”. He congratulates you on a job well done and a dark forbidding of what’s to come for you. The party wakes up in the middle of the road, again, except with weapons pointed in their direction. A conversation was struck up with a human male called “Sgt. Baylan” who ushered you into the town called Hyran. He takes you to the town artificer who was said to be the expert in “this issue”. You met another human male named Zannry, who revealed what he knew about the “infection” showing you an example of the horrors that were set upon them a few weeks prior. Zannry and Sgt. Baylan then instructed you to investigate Capt. Warren’s house, who had been investigating the incident and had gone missing. There was some indecision and hastiness to drink, however the party settled on investigating the captains home. You found the entire one story house in disarray with the exception of the bedroom. After some rummaging and furniture re-arrangement, the party came upon a journal in a hidden drawer with a journal wherein Captain Warren described his investigation leading to a place called Wayholt Manor. The party then decided that the deva should check the location of this place and the rest of the party went to fetch the dwarf at the tavern that had previously given up. At the tavern, Thoradin had reluctantly entered a drinking competition with Ro and when the two were thoroughly drunk, the party eventually went to sleep. You were woken up however by screaming and soon found your way into a fight with NOT undead transformed townsfolk. After which you went back to sleep and began a new day.

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